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Over the past five years, I’ve started multiple passion projects—each sparked by excitement and curiosity—but unfortunately, most stay unfinished due to a lack of motivation along the way. Despite not crossing the finish line with many of them, I still take pride in every idea I pursued, each one a reflection of my growth, creativity, and evolving interests. As part of this journey, I’m showcasing a collection of artworks from those projects—visual pieces that capture the heart and energy of what I set out to create, even if the full story is still unwritten.

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Cuddly Deliriums

*Cuddly Deliriums* is a psychological horror game that delves into the fragile mind of a neglected child, blurring the lines between reality and twisted imagination. The story follows a young boy who, ignored and emotionally abandoned by his mother, retreats into a haunting fantasy world populated by talking plushies and toys that offer him the comfort and connection he craves. But what begins as an innocent escape soon spirals into a nightmarish descent, as the toys grow darker, more sentient, and increasingly malevolent. With a narrative told through two interwoven perspectives—the child's and another key figure within the household—the game offers a chilling exploration of trauma, emotional decay, and the monstrous things that can take root in isolation. Players will piece together the harrowing truth through shifting viewpoints, atmospheric environments, and unsettling encounters that reflect the boy’s deteriorating grip on reality. As the story unfolds, the line between coping mechanism and supernatural force blurs, leading to a tragic and horrifying climax that consumes not only the child, but the entire family. *Cuddly Deliriums* is a raw, story-driven experience that challenges players to confront the horrors born from neglect, and the terrifying power of the mind when left alone in the dark.


Development:

*Cuddly Deliriums* is being developed in Unity, originally envisioned as a fully 3D experience. However, during early development, the direction shifted to a unique blend of 2D and 3D elements to better capture the surreal and emotionally layered atmosphere of the story. This hybrid approach not only allows for more stylized visuals but also enhances the unsettling tone of the game, creating a dreamlike—and at times nightmarish—presentation that complements the psychological horror narrative.


Screenshot of game being developed in Unity (Before switching to 2D)
Screenshot of one of the models in the game being being made in blender (Before switching to 2D)
Screenshot of some of the code i had in the game (Before switching to 2D)
and finally the sprite sheet im working on for the game (After switching to 2D)

Sprite sheet for the game

Want Updates on my projects? Check out my Youtube Channel!